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AA:PG<span>US Infantry</span>
AA:PG<span>US Infantry</span>
AA:PG<span>Rifleman</span>
AA:PG<span>US Rifleman</span>
AA:PG<span>Auto-Rifleman</span>
AA:PG<span>Auto-Rifleman</span>
AA:PG<span>US Combat Medic</span>
AA:PG<span>Red Coin General</span>
AAVP<span>Class A Suit</span>
AA:PG<span>HVT</span>
AAVP<span>Class B Suit</span>
AAVP<span>Class C Suit</span>
AAVP<span>Child</span>

SA-12 Gladiator

September 28, 2014

This bad boy was a model created for a government training application which used the VBS-2 engine. Model created in Maya and rendered in Marmoset Toolbag 2 for a quick presentation.

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SA-12 Gladiator

September 28, 2014 . By xerious3d . Leave Comment

This bad boy was a model created for a government training application which used the VBS-2 engine. Model created in Maya and rendered in Marmoset Toolbag 2 for a quick presentation. (more…)

Demon

September 17, 2014

A work in progress Demon inspired by the world of Doom. It first started as a mini challenge on cghub a while back which I unfortunately did not have the time to finish on time but i am still working on finishing him on my off time.

Blog Post

Demon

September 17, 2014 . By xerious3d . Leave Comment

A work in progress Demon inspired by the world of Doom. It first started as a mini challenge on cghub a while back which I unfortunately did not have the time to finish on time but i am still working on finishing him on my off time.

Zbrush M.Bison Sackboy

September 30, 2012

I had joined a mini challenge on Gameartisans.org a few years back with a Little big planet theme. The challenge was to create your own unique sackboy. I chose M.bison from Street Fighter. This is a 2d concept and zbrush render. The beauty shot will be in another post.             […]

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Zbrush M.Bison Sackboy

September 30, 2012 . By xerious3d . Leave Comment

I had joined a mini challenge on Gameartisans.org a few years back with a Little big planet theme. The challenge was to create your own unique sackboy. I chose M.bison from Street Fighter. This is a 2d concept and zbrush render. The beauty shot will be in another post.                    

M.Bison Sackboy

September 29, 2012

This was the final beauty shot for the challenge

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M.Bison Sackboy

September 29, 2012 . By xerious3d . Leave Comment

This was the final beauty shot for the challenge

William A. Gallo<span></span>

             My passion for competitive games and game development was inspired by two of my all time favorite PC games of 1999, Unreal Tournament(UT99) and Everquest(EQ99). Both games consumed my social life at a young age but sparked what seemed to be my future in games. I quickly developed interest in figuring out how to use the Unreal editor, and started making and remaking CTF maps. Years later I continued developing CTF maps in Unreal 2k4 and remaking old UT99 CTF maps.

             After High School I decided to finally begin the quest of a career in the game industry as an artist. Back then the choices of 3d schooling were still quite small, so I enrolled at Full sail in Orlando, Florida under the Computer Animation program.  After graduating from Full Sail I landed a job at the Army Game Studio in Huntsville, Alabama where I began my career as a 3d Artist with a future goal of honing my skills and becoming a Character Artist. After working my way up as a 3d Artist at AGS, I was given the amazing opportunity to work on AA: Proving Grounds and various training applications as a Character Artist.

Current Titles:

America’s Army: Proving Grounds (PC)

Americas Army 3.1 (PC)

 

 

 

BAT CONCEPT<span>Work in progress</span>
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